www.interreg-danube.eu/innoschool
InnoSchool - "Strengthening Social Innovation and Entrepreneurial Spirit of Secondary Schools’ Students by Using Highly Innovative Learning System" project is financed under the The Danube Transnational Programme and tackles the need for system change, to support weak entrepreneurial culture and low engagement towards social innovation and entrepreneurship starting from adolescence years.
Project co-funded by the European Union funds (ERDF, IPA, ENI)
Objectives of the InnoSchool project InnoSchool’s general objective is to strengthen social innovation and entrepreneurial spirit of secondary schools' students by developing, testing and introducing the highly innovative InnoSchool Learning System, combining innovations introduced for adolescents in order to achieve attractiveness and educational impact. InnoSchool’s innovative approach The InnoSchool project introduces 4 core innovative elements: (2) social media's and interschool competition's aspect will be added to boost the attractiveness of the learning system (3) inclusive design and development of the InnoSchool Learning System involving policy bodies, secondary schools, representatives of business helix and territorial organizations working in social services to boost attractiveness and impact (4) development of Action plans in order to include the Innovative Learning System in territorial curricula to ensure sustainability and wide impact on society Key outputs for InnoSchool - Development of the InnoSchool - Pilot testing in 9 territories - Inclusion to curriculums Project Partners: Associated Strategic Partners: Testimonials from participants in the InnoSchool pilot training in Bulgaria:
The first InnoSchool specific objective is therefore to improve attractiveness and impact learning systems used at secondary schools curriculums to strengthen social innovation and entrepreneurship spirit. The second specific objective is to improve stakeholder knowledge on using innovative Learning System. The third specific objective of the InnoSchool project is to improve educational frameworks by implementing an innovative Learning System into curriculums.
(1) serious game for online simulation of social innovation and entrepreneurship will be combined with lectures, guiding, reflection sessions held by teachers to maximize educational impact through an experiential learning process, and territorial organizations working in social services to boost attractiveness and impact